Collect the required data to advance. Blue and Gold nodes count for extra progress.
How To Play
Collect data. Upgrade. Survive.
Hyper Viper is a modern arcade action game inspired by Snake, featuring six handcrafted worlds, 60 levels, unique mechanics in every zone, boss encounters, permanent unlocks, and cyber-inspired progression.
Game Tips
Walls, your own body, hazards, and boss attacks can end a life. Lose all lives and the run ends.
At the end of each level, choose one upgrade. Upgrades reset when you lose a life.
Every tenth level is a boss fight. Collect bombs to damage the boss and unlock the next world.
Legend
Upgrade Modules
Triggers 10 seconds of 50% speed and double score.
The snake grows only every second Data Node.
Nearby Data Nodes pull toward your head.
Become intangible for 10 seconds and phase through danger.
Every 20 seconds, floods the grid with Data Nodes plus a rare bonus node.
Fill a cache from pickups. Press E for 5 seconds of double rewards.
Unlocks a permanent short-range teleport.
Pickups have a 20% chance to duplicate nearby.
Collecting a pickup also grabs nearby pickups.
Every 30 seconds, creates a gravity field that pulls pickups inward.
Every 25 pickups, removes 5 body segments.
Virus Nodes become bonus pickups instead of reversing controls.
Hyper Viper was designed and built by Logan Fetter under WorldWeaver Game Studios as a neon arcade love letter to Snake, roguelike progression, boss fights, and one more run energy.
Found a wild boss pattern, a brilliant balance idea, or a viewport quirk? Send a signal back to the studio.
Open Feedback FormEnjoying the game? Support future levels, skins, and arcade experiments.
Hyper Viper OS
Kernel v2.71 [Permanent Modules]/available modules
Choose your serpent chassis. Skins are visual only and do not affect gameplay.